Javafx 8 3d Heightmap from TriangleMesh -


just made little app , wanted share ...

i took code several samples , adapted suit needs can source here: github source

here couple screenshots ya ... screenshot 1

enter image description here

if find interesting or useful or want improve it... feel free or so!

edit: ok, seems on images introduce lot of lag, tried implementing timeline push of processing gpu.. (i believe thats how works).. can think of better way create update thread ?

timeline defaulttimeline = new timeline();     defaulttimeline.getkeyframes().addall(new keyframe(new duration(14 - (system.currenttimemillis() % 14)), (actionevent t) -> {          timeline everysecond = new timeline();         everysecond.setcyclecount(timeline.indefinite);         everysecond.getkeyframes().addall(new keyframe(duration.valueof(14 + "ms"), (actionevent event) -> {             update();                           }));         everysecond.play();         system.err.println("playing");     }));     defaulttimeline.play(); 

and update method:

 private void update() {     if(pixelskipslider.isvaluechanging()){         if(meshview.getmesh() != null){             meshview.setmesh(meshutils.createheightmap(meshimageview.getimage(), (int)pixelskipslider.getvalue() , (float)maxheightslider.getvalue(), (float)scaleslider.getvalue()));         }     }     if(maxheightslider.isvaluechanging()){         if(meshview.getmesh() != null){             meshview.setmesh(meshutils.createheightmap(meshimageview.getimage(), (int)pixelskipslider.getvalue() , (float)maxheightslider.getvalue(), (float)scaleslider.getvalue()));         }     }     if(scaleslider.isvaluechanging()){         if(meshview.getmesh() != null){             meshview.setmesh(meshutils.createheightmap(meshimageview.getimage(), (int)pixelskipslider.getvalue() , (float)maxheightslider.getvalue(), (float)scaleslider.getvalue()));         }     } }     

at time asked unaware of invalidated() method of javafx properties, overriding method, , using preferred method of updating properties.

in doing so, platform performs should , issues have gone away.


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