c# - UnitySocketIO-WebSocketSharp hangs on a handshake loop using Unity webplayer -
i'm using unitysocketio-websocketsharp connect node.js server. if run app on unity in standalone mode, goes well; handshake happens , websocket runs smoothly. but, if run in webplayer mode socket gives me eternal handshake loop.
the code i'm using on unity the 1 example. on server i'm using crossdomain.xml, , this i'm using server
here's output server. blue arrow indicates moment play unity scene:
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