How do I detect collision with C++, OpenGL, and freeglut? -
i making maze game, , know how except make can't cheat way through walls. using freeglut opengl in c++ , know effective way of using collision detection ( without needing use other freeglut).
opengl drawing; makes things appear onscreen @ coordinates specify, doesn't play role in deciding coordinates of objects should be. motion , collision, may want use physics library, such ode or bullet. (there bigger, more commercially-oriented physics systems havok , physx, overkill simple project.)
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