c# - The requested address is not valid in its context in TCP socket communication -


i want implement socket communication between 2 applications running on same pc. 1 of unity application (server). wrote following:

public class main : monobehaviour {      // use initialization     void start () {          // set tcplistener on port 13000.         int32 port = 8800;         ipaddress localaddr = ipaddress.parse("192.168.1.1");          // tcplistener server = new tcplistener(port);         tcplistener server = new tcplistener(localaddr,port);         socket socketforclient;          try         {             server.start();             socketforclient = server.acceptsocket();             if (socketforclient.connected)             {                 print("connected");             }             else             {                 print("not connected");             }         }         catch (exception e)         {             print(e.message);         }      }      // update called once per frame     void update () {      } } 

when starting game getting following: the requested address not valid in context. exception. help? ip / port should use if want server client run on same pc?

you can listen on 0.0.0.0 interfaces including loopback , external.

but if know same machine, use 127.0.0.1 pointing itself.


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