Make a TilesMap fit canvas on phaser -
i'm trying phaser , created tiles map tiled "imported" on phaser.
everythign works fine, problem don't found how can fit tilesmap (wich 60px bigger canvas) canvas. looked exemples, found nothing @ all.
isn't job of function? layer.resizeworld()
var game = new phaser.game(800, 600, phaser.auto, '', { preload: preload, create: create, update: update, render: render }); var map; var tileset; var layer; var player; var cursors; function preload() { game.load.tilemap('map', 'assets/maps/map.json', null, phaser.tilemap.tiled_json); game.load.image('tiles', 'assets/tiles/tilessheet.png'); } function loadupdate(){ } function create() { map = game.add.tilemap('map'); map.addtilesetimage('tilessheet','tiles'); layerground = map.createlayer("ground"); layerobstacle = map.createlayer("obstacle"); // un-comment on see collision tiles // layer.debug = true; layerground.resizeworld(); } function update() { } function render() { }
layer.resizeworld() resize game world match size of tilemap. won't canvas object. whatever size give game in game constructor size canvas created , displayed at. in example above make 800x600 sized canvas.
Comments
Post a Comment