ios - GLKViewDrawableMultisample4X not working on device? -
when set view.drawablemultisample = glkviewdrawablemultisample4x, lines(edges of triangles) antialiased, not output of fragmentshader(inside of triangles).
is how it's supposed work?
on ipad simulator, whole screen(including fragmentshader) antialiased. device ipad3.
edit: screenshots here: http://imgur.com/a/m5woe
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